Consent form
for Children’s Geography game
This is a consent form for parents whose children will participate in an evaluation of a children’s game. The game is based on having a fun experience learning geography. The children will use tangible objects to interact with the game, these objects are called fiducial markers.
Can you please tick the two boxes below:
I do agree that the recordings (audio and video) of my child made
during this test only be used internally (communicating with other
involved in this thesis)
I do agree that the recordings (audio and video) of my child made
during this test, both internally and externally can be used
(communication to third parties, including presentations)
Date:
Name of child:
Name: Signature:
It looks like this on paper:
Saturday 29 January 2011
Saturday 22 January 2011
Game scenario
Friday 14 January 2011
Rotate coding
The roataion coding which can be implemented on the globe which is on the first place:
float angle;
float jitter;
void setup() {
size(200, 200);
smooth();
noStroke();
fill(255);
ellmode(CENTER);
frameRate(30);
}
void draw() {
background(102);
// during even-numbered seconds (0, 2, 4, 6...)
if (second() % 2 == 0) {
jitter = random(-0.1, 0.1);
}
angle = angle + jitter;
float c = cos(angle);
translate(width/2, height/2);
rotate(c);
rect(0, 0, 115, 115);
}
float angle;
float jitter;
void setup() {
size(200, 200);
smooth();
noStroke();
fill(255);
ellmode(CENTER);
frameRate(30);
}
void draw() {
background(102);
// during even-numbered seconds (0, 2, 4, 6...)
if (second() % 2 == 0) {
jitter = random(-0.1, 0.1);
}
angle = angle + jitter;
float c = cos(angle);
translate(width/2, height/2);
rotate(c);
rect(0, 0, 115, 115);
}
Monday 10 January 2011
A few codes we should be using for the game
These are some of the codes we'll need to implement the geography game -
For images:
PImage b;
b = loadImage("laDefense.jpg");
image(b, 0, 0);
For background behind the map:
PImage b;
b = loadImage("laDefense.jpg");
background(b);
Another for particular shapes we intend to input:
PShape s;
s = loadShape("bot.svg");
smooth();
shape(s, 10, 10, 80, 80);// Loading a shape when using setup() and draw()
PShape s;
void setup() {
s = loadShape("bot.svg");
smooth();
noLoop();
}
void draw() {
shape(s, 10, 10, 80, 80);
}
Off course we will need alot more...
For images:
PImage b;
b = loadImage("laDefense.jpg");
image(b, 0, 0);
For background behind the map:
PImage b;
b = loadImage("laDefense.jpg");
background(b);
Another for particular shapes we intend to input:
PShape s;
s = loadShape("bot.svg");
smooth();
shape(s, 10, 10, 80, 80);// Loading a shape when using setup() and draw()
PShape s;
void setup() {
s = loadShape("bot.svg");
smooth();
noLoop();
}
void draw() {
shape(s, 10, 10, 80, 80);
}
Off course we will need alot more...
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