Consent form
for Children’s Geography game
This is a consent form for parents whose children will participate in an evaluation of a children’s game. The game is based on having a fun experience learning geography. The children will use tangible objects to interact with the game, these objects are called fiducial markers.
Can you please tick the two boxes below:
I do agree that the recordings (audio and video) of my child made
during this test only be used internally (communicating with other
involved in this thesis)
I do agree that the recordings (audio and video) of my child made
during this test, both internally and externally can be used
(communication to third parties, including presentations)
Date:
Name of child:
Name: Signature:
It looks like this on paper:
Saturday, 29 January 2011
Saturday, 22 January 2011
Game scenario
Friday, 14 January 2011
Rotate coding
The roataion coding which can be implemented on the globe which is on the first place:
float angle;
float jitter;
void setup() {
size(200, 200);
smooth();
noStroke();
fill(255);
ellmode(CENTER);
frameRate(30);
}
void draw() {
background(102);
// during even-numbered seconds (0, 2, 4, 6...)
if (second() % 2 == 0) {
jitter = random(-0.1, 0.1);
}
angle = angle + jitter;
float c = cos(angle);
translate(width/2, height/2);
rotate(c);
rect(0, 0, 115, 115);
}
float angle;
float jitter;
void setup() {
size(200, 200);
smooth();
noStroke();
fill(255);
ellmode(CENTER);
frameRate(30);
}
void draw() {
background(102);
// during even-numbered seconds (0, 2, 4, 6...)
if (second() % 2 == 0) {
jitter = random(-0.1, 0.1);
}
angle = angle + jitter;
float c = cos(angle);
translate(width/2, height/2);
rotate(c);
rect(0, 0, 115, 115);
}
Monday, 10 January 2011
A few codes we should be using for the game
These are some of the codes we'll need to implement the geography game -
For images:
PImage b;
b = loadImage("laDefense.jpg");
image(b, 0, 0);
For background behind the map:
PImage b;
b = loadImage("laDefense.jpg");
background(b);
Another for particular shapes we intend to input:
PShape s;
s = loadShape("bot.svg");
smooth();
shape(s, 10, 10, 80, 80);// Loading a shape when using setup() and draw()
PShape s;
void setup() {
s = loadShape("bot.svg");
smooth();
noLoop();
}
void draw() {
shape(s, 10, 10, 80, 80);
}
Off course we will need alot more...
For images:
PImage b;
b = loadImage("laDefense.jpg");
image(b, 0, 0);
For background behind the map:
PImage b;
b = loadImage("laDefense.jpg");
background(b);
Another for particular shapes we intend to input:
PShape s;
s = loadShape("bot.svg");
smooth();
shape(s, 10, 10, 80, 80);// Loading a shape when using setup() and draw()
PShape s;
void setup() {
s = loadShape("bot.svg");
smooth();
noLoop();
}
void draw() {
shape(s, 10, 10, 80, 80);
}
Off course we will need alot more...
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